Cant Extract .pak File On Mac For Starbound Mods

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Cant Extract .pak File On Mac For Starbound Mods 5,0/5 5216 votes

Scratch that, I am a moron. What I had forgotten to do is repack my mod, and replace the content file in my steam mod. Here is a walkthrough on how to make this mod work: First: copy this line into a Notepad and fill in the blanks with your info. To use the unpacker: First; designate a file somewhere on your computer for this. Make sure the file's directory is a folder which can be extracted to, like on the desktop. I did this in the lines by using 'Examplename' Unpacker: 'C: Program Files (x86) Steam steamapps common Starbound win32 asset_unpacker.exe' 'C: Program Files (x86) Steam steamapps workshop content 2107581 contents.pak' 'C: Users YourName Desktop Examplename unpacked' *Note: The line with workshop/content/2107581 is for the STEAM version of Kemono. This will be the same for everyone.

Be sure to replace YourName with your computers user name, and Examplename and Unpacked with what your actual folder names are. Next, you're going to need to open your command prompt. Just hit the windows key and type 'cmd' without the quotation marks and just hit enter.

I need to extract starbound pak files to browse the files. Jump to content. My subreddits. Edit subscriptions. Mods For people with changes. Let's Play For people with videos. Help, open pak file (self.starbound). D: Steam steamapps common Starbound mods ). Overwrite the existing file if necessary. Overwrite the existing file if necessary. Optionally, place the QuickbarMini.pak in the same mods folder. Mod is now packed into a.modpack file, if you are interested in the code check the forums for how to unpack or just ask me personally also had to change directory structure as unorthodox ones are seemingly not supported.

Next, copy and paste the entire line above, given that you inputted the required info to make the lines work, into the command propt and hit enter. Does mathtype work with office 2016 for mac download. This should unpack the whole content file into your designated drop location.

Next, take this mod, and unzip it onto your desktop. Navigate through the only folder until you find the file 'humanoid'. Now find where you unpacked your content.pak, and drag the humanoid folder from this mod into the folder of your unpacked content. This will merge both humanoid files and add malebody.png to it. Now the fun part, repacking the mod.

Cant Extract .pak File On Mac For Starbound Mods Nexus

Cant Extract .pak File On Mac For Starbound Mods

This is slightly easier, but also more complex. Your going to need to designate a new folder as your output, which is represented in the next line you will need to copy here: 'C: Program Files (x86) Steam steamapps common Starbound win32 asset_packer.exe' 'C: Users YourName Desktop Examplename unpacked' 'C: Users YourName Desktop Examplename packed contents.pak' The last line, is essentially giving the packed file a home, that it received from line 2. Contents.pak is the file name, since it had to be designated in order to be packed. The 2nd line is the folder you're telling the packer to pack. And finally, you're going to want to find your steam mod directory. And who would've thought, I have the whole directory here. Just copy and paste this into your explorer and delete the contents.pak in there, and replace it with your new contents.pak.

Can't Extract .pak File On Mac For Starbound Mods

Directory for the steam mod: C: Program Files (x86) Steam steamapps workshop content 2107581 And there you have it, jobs done. I hope this answered a lot of questions and removed a lot of confusion. I would also like to personally congratulate myself because I learned all of this garbage is all of about an hour and I am proud of that.:) •.

Cant Extract .pak File On Mac For Starbound Mods Chucklefish

You mean the Kemono mod from Steam isn't working for you? If you're running the game without Steam you need to put the mod in your mod folder and then rename the file. So you copy the contents.pak file out of steamapps/workshop/content/211820/ and then copy it to your Starbound mods folder, then I'd rename it something else especially if you have other mods you want to use since you can't have a bunch of files all named contents.pak inside the mods folder. If you put it inside a folder inside your mods folder, it won't load.

This entry was posted on 17.12.2018.